Life is an experimental toy based on procedural generation. It's been done in 4 months by a team of 4 peoples. The theme was "Box" so we decided to approach it by the simpliest way possible: A container and its content. The toy has been made on Unity.
Our toy has boxes with entities inside, each entities has a behavior based on its emotions. Each time two entities meet: they'll reproduce themselves and create a new box with a new entity. The player will also have some tools to manipulate the structure.

I've been designing
- Generation procedural rules and setup.
- Entities behaviors and the related emotions.
- Overall concept.
- Manipulations tools.

DATE: January 2018

ROLE: Game Designer

TAGS: Student, Experience, Contemplation

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