Life is an experimental toy based on procedural generation. It's been done in 4 months by a team of 4 peoples. The theme was "Box" so we decided to approach it by the simpliest way possible: A container and its content. The toy has been made on Unity. Our toy has boxes with entities inside, each entities has a behavior based on its emotions. Each time two entities meet: they'll reproduce themselves and create a new box with a new entity. The player will also have some tools to manipulate the structure.
I've been designing - Generation procedural rules and setup. - Entities behaviors and the related emotions. - Overall concept. - Manipulations tools.
DATE: January 2018
ROLE: Game Designer
TAGS: Student, Experience, Contemplation