Life is an experimental toy based on procedural generation. It's been done in 4 months by a team of 4 peoples. The theme was " Box " so we decided to approach it by the simpliest way possible : A container and a content. The game has been made on Unity.
Our toy will have boxes with entities inside, each entities will have a behavior based on its emotions and each time two entities meet up they'll reproduce themselves and create a new box with a new entity. The player will also have some tools to manipulate the structure and "play god".

I've been designing
- Generation procedural rules and setup.
- Entities behaviors and their emotions.
- Overall concept.
- Manipulations tools.

DATE: January 2018

ROLE: Game Designer

TAGS: Student, Experience, Contemplation

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