Life is an experimental toy based on procedural generation. It's been done in 4 months by a team of 4 peoples. The theme was " Box " so we decided to approach it by the simpliest way possible : A container and a content. The game has been made on Unity. Our toy will have boxes with entities inside, each entities will have a behavior based on its emotions and each time two entities meet up they'll reproduce themselves and create a new box with a new entity. The player will also have some tools to manipulate the structure and "play god".
I've been designing - Generation procedural rules and setup. - Entities behaviors and their emotions. - Overall concept. - Manipulations tools.
DATE: January 2018
ROLE: Game Designer
TAGS: Student, Experience, Contemplation