Lords of the Fallen II
Senior Combat & RPG Designer
As a Senior Combat & RPG Designer, I am part of a two-person player-side design team handling all player features. Together we cover the entire scope of combat mechanics, gameplay systems and RPG balancing.
I drove the full evolution of the ranged combat system: enhancing the core mechanics, designing and implementing all effects (spells, projectiles, ranged weapons), and coordinating with art teams to ensure cohesive, impactful gameplay.
I also rebuilt the balancing pipeline from the ground up, creating a clear framework now adopted across the team. By introducing a generalized mathematical approach, I automated most adjustments for enemies and player gear, streamlining iteration.
This refactor delivered a major step-up in production efficiency: iteration and content integration became faster, more reliable, and collaborative. The entire team now relies on this pipeline, ensuring both systemic consistency and smoother progression design.
- Led the design and implementation of all ranged combat systems (spells, bows, projectiles).
- Built a new balancing pipeline enabling faster iteration across enemies, weapons, and RPG systems.
- Created systemic tools based on archetypes and multipliers to automate balancing workflows.
- Owned and refactored multiple secondary systems (status effects, inventory, weapon upgrades, runes, lantern upgrades, classes...).
- Contributed to additional features such as boss rush, gameplay modifiers, loot, vendors, quests...