All For One is a board game. It's been done in 3 months by a team of 3 as a student project. There wasn't any theme but some constraints: Using an old board and create a new game from that. The game we created is a mix of strategy, memory and cooperation as two players are supposed to circle their common enemy to capture it. Under each pawn there is a direction or a number (depending of the team) which will "automatize" the enemy movement.
I've been designing - Players' pawns movement. - Enemy pawns movement. - Design of each effects on the board. - General designs rules (victory/defeat conditions, corruption..). - Board Creation.
DATE: January 2017
ROLE: Game Designer
TAGS: Student, Board, Strategy, Cooperation