Controller Training is a jam project for the Community Game Jam 2019. It's been done in 1 week with a team of 4 people. The theme of the jam was "The game is a liar" so we decided to go on a QTE-based game which will require several inputs in a row but the required input is not the one showed on the screen game. The game has been made on Unity.
I've been working on the developpement of - Generation of the inpunt. - Onboarding. - Handling 1 to 4 players system. - Levels swap system. - Feedbacks integration. - Assets integration (VFX/SFX).