Glimmer is an exploration game made on the "situationism". It's been done in 4 months by a team of 4 students as a student project. We decided to approach the situatinism by desorienting the player in the game by having absolutely no vision of what's around them. The game has been made on Unity.
I've been developping and designing - 3D character controller. - Throw and pick up mecanic. - Ball physic. - "Fog" shader effect. - No man's sky scan like shader effect. - Every interactable items. - Multiple ball behavior (boomerang, scan...). - Adaptive UI depending of the controller used. - Assets integration (mesh, sfx, vfx).