I'm a Senior Gameplay Designer specialized in combat and RPG systems, currently working at CI Games on Lords of the Fallen II. I've contributed to several titles across tactical RPGs, JRPGs, and MMOs, always with combat at the heart of the player experience.
I combine a technical mindset with a systemic approach, building prototypes and flexible tools to iterate faster and balance more effectively. My focus is on designing player-driven systems that feel impactful.
Above all, I’m a team player. I see design as a collective effort, the best ideas come from collaboration, and I thrive when creating together.